/*
 * InputFrameListener.h
 *
 *  Created on: 05.05.2009
 *      Author: markus
 */

#ifndef INPUTFRAMELISTENER_H_
#define INPUTFRAMELISTENER_H_

#include "../Input/CSDLInputHandler.h"
#include <Ogre.h>

class CInputFrameListener : public Ogre::FrameListener, public CSDLInputHandler//COisBufferedInputHandler
{
public:
        CInputFrameListener(LivingObject *player, KeyMapping *keyMapping);
	virtual ~CInputFrameListener();
        bool frameStarted(const Ogre::FrameEvent &ev);


private:
};

#endif /* INPUTFRAMELISTENER_H_ */
